Official visual references
Screenshots and trailer frames are used as visual anchors for the guide. Gameplay stats, locations, drops, boss routes, and build rankings remain labeled until they can be verified in the playable Early Access build.



Spell categories to track
Spell categories match how players search: fire, frost, shadow, utility, buff, and AoE. Treat them as tracking buckets until the actual spell list is verified.
Test each spell for more than damage. Cast time, safety, resource cost, range, control, scaling, and synergy decide whether a spell is actually useful.
| Field | Why users need it | Status |
|---|---|---|
| Mana cost | Determines sustain | Needs testing |
| Cooldown or recovery | Determines rotation speed | Needs testing |
| Damage type | Connects to enemy weakness | Needs testing |
| Unlock location | Turns the page into a guide | Needs testing |
| Best combo | Connects spells to builds | Needs testing |
How to judge spells
A spell is not good just because it deals damage. It can be good because it creates space, interrupts an enemy, covers a weakness, or lets a melee build survive a bad position.
Rank spell confidence by tested scenarios, not by tooltip size alone.
How to use database pages before entries are complete
Database pages are useful before launch when they show exactly what will be tracked and what remains unknown. For Fatekeeper, players will look for weapon scaling, spell cooldowns, relic effects, enemy weaknesses, boss rewards, and world locations as soon as Early Access is live.
Use these pages as a verification ledger. Official facts, trailer observations, and hands-on discoveries are separated so you can decide whether a data point is safe to use in a build or route.
| Data type | Useful field | Trust requirement |
|---|---|---|
| Weapons | Damage, scaling, moveset, location, upgrade cost | In-game item text or repeated testing |
| Spells | Cost, cooldown, cast safety, damage type, combo | Hands-on combat tests |
| Relics | Passive effect, stacking, build synergy, location | Screenshot or exact menu text |
| Enemies and bosses | Patterns, weakness, drops, rewards | Repeatable encounters and patch version |
How reliable is this information?
This spell data guide separates confirmed information from hands-on findings. If a detail is not playable or testable yet, it is marked clearly instead of being presented as finished advice.
Exact stats, boss routes, hidden loot positions, drop rates, and final balance notes stay unverified until there is direct evidence from the playable version.
| Claim type | Evidence needed | Reader takeaway |
|---|---|---|
| Official facts | Steam and official site copy | Use now |
| Trailer analysis | Gameplay and announcement trailers | Label as analysis |
| Community findings | Player testing after Early Access unlocks | Do not publish as fact yet |
Sources and verification status
Confirmed details come from official, storefront, publisher, video, community, or media references. Exact gameplay data is held back until it has direct evidence from the playable build.